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The banner saga endings
The banner saga endings












  1. #The banner saga endings how to
  2. #The banner saga endings full

“Take an alternate route.” leads to Sigbjorn dyingĪll other options lead to unsure outcomes. You made yourself clear.” leads to +15 morale. I will do as the girl asks.” Contributes to +34 “Convince the stonehurler to come together, Alfrun.” Contributes to +34 renown and dredge joins We are leaving.” Contributes to +24 renown Maintain your trinkets along with the dredge, either. “They do not eat kids, and this is not our issue.” Contributes to advancement. “Alfrun, what is the dredge’s side of this story?” Contributes to advancement. “We could do this much.” Contributes to dredge expiring and +14 renown Other two choices lead to same difficulty of fight.

#The banner saga endings full

“Encourage a full rest, only a few sleeping at a time.” leads to harder fight. “Don’t go easy on them, Petrus.” allows the king to die later in the story. “I’ll get to Rugga after I deal with this, myself.” leads to a premature death for the king. Loyalists of Rugga’s accost you in the street. I’ve known cowards, and you’re not one of them.” leads to Nid staying, and day +1 Let me protect you.” leads to Nid leaving “Force Petrus to stop the ships and take them apart for lumber.” leads to day +.5 “Break up the crowd of deserters.” leads to day +0.25 “You’re just going to let them?” leads to day +0.1 Passing them by leads to nothing, but wall not as fixed, which causes more problems later. “Send word to the caravan to get clansmen involved in repairs.” leads to -20 peasants and If Egil is alive, “Do as much as you can at the walls.” will lead to his death. “Call to those nearby to get behind your shields.” leads to +13 peasants and +5 morale. “Strike hard at the dredge, slaying as many as you can.” leads to + 54 peasants. “Evacuate as many as you can to your camp.” leads to +94 peasants and +20 morale “Leave your own fighters to protect as many people as possible.” leads to +45peasants, Going through town, you find peasants who need help. Ruin fight, if Canary is with your party, Ubin will show up(?) Does he show up any other time? If your camp is on the black rock, no losses If your camp is near the top, peasants -57, fighters-16 If your camp is by the gates, peasants -149, fighters-43. It seems they may be related to slight changed in upcoming combats, but I’m I had a lot of difficulty sorting out what consequences theseĬhoices have. barrels set up.Ĭhat with Rugga in prison again. Leads to all Varl staying, lose 1/2 supplies. “Help us and you’ll have half our remaining supplies, for your varl. “Idiot! Use your head, don’t throw your life away!” leads to Hakon leaving the party(?) We can’t do this alone.” leads to nothing(?) and no barrels. “Just do us this favor and you’ll have your fight, I promise!” leads to Fasolt and many Varl Rugga chat in prison does not have any consequential choices. “You’ve asked three or four already, why stop now?” leads to receiving Tryggvi’s upgradedĪny other course of action leads to morale +10 “Respond hard and fast, with a show of power.” Contributes to Ekkil dying, even for those who have him.

#The banner saga endings how to

She screams, and you only barely figure out how to turn aside her spear. No critical decisions until”Folka’s face turns red enough to melt snow. “Keep your head down, trying to avoid a scene.” leads to morale-5, day+0.1 Chapter 17 Chapter 17

the banner saga endings

“\”Any allies are welcome in these times.\”” leads to Peasants +100, fighters+10, supplies+50, “\”We’ve already got more clansmen than we can manage.\”” leads to day +0.25 Other leads to most clansmen losses later. Judgment.\”” lead to least clansmen losses later, aside from setting camp on the black rock. “As far in as possible, near the great hall.\”” and “\”It’s your call, Oddleif. “Fight like you did there and you’re welcome to join with us.” leads to Peasants+113, If Gudmundr is there(?) after the fight, he’ll ask to join you. First two choices result in battle (renown). If you win, “Break his nose” changes his appearance in dialogues.Īngry people fight horseborn.

the banner saga endings

Win or lose, outcome is the same, except: If inside the walls , second fight is in Rugga’s tent. “Then I’m very much accepting” leads to oddleif becoming pregnant (purely dialogue “We need a safe place” leads to setting your camp on the black rock, which prevents “We need protection” leads to +20 fighters “We are short on food and supplies” leads to +100 supplies “An in return” leads to “flagName”: clansmen have many needs” “Am I truly the best choice for this” leads to +10 renown














The banner saga endings